Page : Rule 5 Draft Settings
Location : GM's Office - Player Development

General Description - From this page, users may choose their draft strategy for the Rule 5 Draft. The explanations of each setting is listed within the page itself. Please keep in mind that you need to target a position in order draft a player. In other words, if you target 0 players you will draft 0 players.

Player Types - The player types are self-explanatory. Power pitchers are those pitchers that throw hard stuff (fastballs, hard breaking balls) with a high velocity. Finesse pitchers throw offspeed stuff (curveballs, change-ups, etc.) Workhorses have high stamina/durability. Movement pitchers have the best effectiveness without regard to pitch type or control. Specialists pitch particularly well against righties or lefties. Slugging position players are those that hit for high slugging percentages.

Finances - When it's your franchise's turn to draft, current finances play a role. If your franchise doesn't have enough player payroll to draft a player, it will skip it's turn in the draft. This player payroll is dynamic during the draft, because in one round you may only have $100K available, for instance, but in the next you may have $477K available if another club happened to draft away a player making $327K and also paid you the $50K draft fee. This is a very important piece, so don't neglect its impact on the draft.

Save - Your changes will not be implemented until you click 'Save' at the bottom of the page. The save option is only available prior to the draft.

Cancel - If you have made changes to your selection or position limits that you would not like to save, you may click 'Cancel' to view your most recently saved settings.

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